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About a year ago I started work on a new 3D game engine, while originally it was just foray into WPF, it turned into using OpenGL and C# using OpenTK. Eventually this turned into a dead end as I had too high ambitions. A year later (really more like 15 years later), I finally have come up with a more reasonable game plan to create an iterative approach. Following id software's technology jumps starting with Wolfenstein 3D and hopefully one day hit Quake III level of tech. So the initial features will be:
  1. 90' Walls, Floors and Ceilings
  2. Clipping
  3. Texture Mapping with MIP-Mapping Support
  4. OpenGL Rendering with SDL for Window Management
  5. IRIX and Windows Ports
I started work on the base level editor tonight: [caption id="attachment_1213" align="aligncenter" width="300" caption="jcGEDitor WIP"][/caption]